WatchmenComicMovie.com Forum


Talk about the Watchmen comic book mini-series and film
It is currently Thu May 23, 2013 6:56 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 17 posts ] 
Author Message
 Post subject: Magic: The Gathering
PostPosted: Mon Jan 18, 2010 12:25 am 
Offline
Indestructible Man
User avatar

Joined: Wed Aug 12, 2009 7:53 pm
Posts: 10069
So, does anyone here play Magic ? I started some months ago when I shook the dust out of my old cards, didn't really had a decent deck until I bought the "Garruk VS Liliana" pack and that really got me going.

That said, right now I have a mono-green deck, mostly beasts, it's a little expensive but everything works excellent when you have "Rancor", "Timbermaw Larva" and "Primal Bellow".

A friend of mine recently whooped my ass several times with a mono-white soldier deck, damn kithkins :x !

I also, unlike most Magic players, am actually interested in the story, and I am bothered that a "Garruk only" novel hasn't yet been released, sure, Jace and Chandra can appear in anything ! But no Garruk ? blasphemy I say !

_________________
Image


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Tue Jan 19, 2010 2:28 am 
Offline
Indestructible Man
User avatar

Joined: Fri Jun 19, 2009 2:48 pm
Posts: 11536
Location: Monster Island (Really New York)
I was sick of card based games by the time some of my friends were playing Magic.

I had survived the fads that were Pokemon and Yu-Gi-Oh and I don't intend to go back. Not to mention Beyblades.

The horror....the horror...

_________________
"The world is a fine place and worth fighting for." I agree with the second part.
Image
"There's a cello in your house now."


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Tue Jan 19, 2010 3:17 am 
Offline
Indestructible Man
User avatar

Joined: Mon Aug 25, 2008 3:19 pm
Posts: 7755
Location: 1060 W. Addison St.
Wait... Beyblades didn't have a TCG did it? I knew they had the spinning things, which I only bought one so I could use them against my friends in school (which one of them who had a really good one got his ass whooped by my Beyblade every time lol).

_________________
Image


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Tue Jan 19, 2010 4:37 am 
Offline
Indestructible Man
User avatar

Joined: Fri Jun 19, 2009 2:48 pm
Posts: 11536
Location: Monster Island (Really New York)
WJK wrote:
Wait... Beyblades didn't have a TCG did it?

No, I was just mentioning that as another crazy fad that people almost killed themselves over.

_________________
"The world is a fine place and worth fighting for." I agree with the second part.
Image
"There's a cello in your house now."


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Tue Jan 19, 2010 1:38 pm 
Offline
Indestructible Man
User avatar

Joined: Mon Aug 25, 2008 3:19 pm
Posts: 7755
Location: 1060 W. Addison St.
Godziller66 wrote:
WJK wrote:
Wait... Beyblades didn't have a TCG did it?

No, I was just mentioning that as another crazy fad that people almost killed themselves over.


Oh. Well lucky us it didn't last that long here.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Wed Jan 20, 2010 12:18 pm 
Offline
Drinking a toast to absent friends.
User avatar

Joined: Mon Feb 23, 2009 12:57 pm
Posts: 1212
I remember getting my best Pokemon cards stolen at school and crying and my Gran being really unspmpathetic about it. I also remember trading a lot of rare cards for a shiny japanese pichu

_________________
http://www.last.fm/user/nomapple


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Mon Jan 25, 2010 1:28 am 
Offline
Thermodynamic Miracle
User avatar

Joined: Sat May 30, 2009 11:08 am
Posts: 251
Location: The Gemini sector, tooling around the space lanes of the frontier.
Has anyone heard about the new magic rules revisions that took effect last summer? I had not until Saturday. Apparently, WOTC got rid of mana burn, they have made it so you can no longer put damage on the stack to use a creature's activated abilities during combat, and they have also ruled out double lifelinking for double life.

_________________
Who Washes The Washmen's Infinite Secrets of Legendary Crossover Knight Wars?
"If you immediately know the candlelight is fire, the meal was cooked a long time ago."
Image


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Mon Jan 25, 2010 6:11 am 
Offline
Indestructible Man
User avatar

Joined: Fri Jun 19, 2009 2:48 pm
Posts: 11536
Location: Monster Island (Really New York)
Sun-chained-in-ink wrote:
Has anyone heard about the new magic rules revisions that took effect last summer? I had not until Saturday. Apparently, WOTC got rid of mana burn, they have made it so you can no longer put damage on the stack to use a creature's activated abilities during combat, and they have also ruled out double lifelinking for double life.

This text represents my head.

_________________
"The world is a fine place and worth fighting for." I agree with the second part.
Image
"There's a cello in your house now."


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Mon Jan 25, 2010 7:32 am 
Offline
Indestructible Man
User avatar

Joined: Wed Aug 12, 2009 7:53 pm
Posts: 10069
Sun-chained-in-ink wrote:
Has anyone heard about the new magic rules revisions that took effect last summer? I had not until Saturday. Apparently, WOTC got rid of mana burn, they have made it so you can no longer put damage on the stack to use a creature's activated abilities during combat, and they have also ruled out double lifelinking for double life.


Got rid of Mana burn :shock: ? got a source man ?

_________________
Image


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Mon Jan 25, 2010 11:25 am 
Offline
Thermodynamic Miracle
User avatar

Joined: Sat May 30, 2009 11:08 am
Posts: 251
Location: The Gemini sector, tooling around the space lanes of the frontier.
http://www.wizards.com/magic/magazine/A ... eature/42a

Quote:
3B) Mana Burn Eliminated

The Reality: Many players aren't aware of the existence of mana burn as a game concept. Discovering it exists, especially via an opponent manipulating his own life total for gain, can be jarring. Its existence impacts game play in a negligible way, whereas its existence impacts card design space somewhat significantly.

The Fix: Mana burn is eliminated as a game concept. Mana left unspent at the end of steps or phases will simply vanish, with no accompanying loss of life.

The Details: It turns out that eliminating mana burn from the game is surprisingly easy. I delete three sentences from rule 300.3, strike the glossary entry, and modify a few other rules that mention mana burn, and it's gone. Six cards will get errata to delete their references to mana burn, since "This mana doesn't cause mana burn" text will be pretty redundant all of a sudden.

What happens during a game? Let's say Heartbeat of Spring is in play, and you add four mana to your mana pool, but you spend only three of it. At the end of the current step or phase, the extra mana vanishes. That's it. No penalty; it's just gone.

By my reckoning, the elimination of mana burn will functionally impact about 40 cards, some for the better and some for the worse, some directly and some indirectly, because no cards are getting errata as a result of this rules change. That's right: We're not maintaining current functionality for these cards; the whole point of getting rid of the mana burn rule is to get rid of the mana burn rule.

Some examples of cards that will work differently:

* Cathodion, Tolarian Academy, and Mana Drain are better, since there's now no drawback to adding unspendable mana to your mana pool.
* Spectral Searchlight and Valleymaker are worse, since you can't use them to cause your opponent to mana burn.
* Spur Grappler and Well of Discovery are better, since you can basically tap all of your lands for free now.
* Citadel of Pain is worse, since your opponent can basically tap all of his or her lands for free now.
* Hidetsugu's Second Rite is better, since your opponent can't dodge a life total of 10 by mana burning down to 9.
* Magus of the Mirror, Convalescent Care, and Pulse of the Forge are worse, since you can't intentionally (and easily) mana burn yourself down to a low life total.

In 99.9% of Magic games, of course, you'll never even notice mana burn is gone.


Quote:
5) Combat Damage No Longer Uses the Stack

The Reality: The intricate system via which combat is currently handled creates many unintuitive gameplay moments. For starters, "the stack" is a difficult concept, even after all these years, so it is no wonder that many players go about combat without invoking it at all. Second, creatures disappearing after damage has been put on the stack leads to a ton of confusion and disbelief: How is that Mogg Fanatic killing two creatures? How did that creature kill mine but make your Nantuko Husk big enough to survive? How can you Unsummon your creature and have it still deal damage? While many of us may be used to the way things are now, it makes no sense in terms of a game metaphor and only a bit more sense as a rule.

The Fix: As soon as damage is assigned in the combat damage step, it is dealt. There is no time to cast spells and activate abilities in between; the last time to do so prior to damage being dealt is during the declare blockers step.


Quote:
7) Lifelink

The Reality: The fact that lifelink is a triggered ability leads to situations where the controller of a blocker with lifelink dies from combat damage before lifelink can grant that player enough life to stay alive. Many players get this interaction wrong; the subtle difference in timing is unfortunate.

The Fix: Lifelink, like deathtouch, is turning into a static ability. If a source with lifelink deals damage, its controller gains that much life as that damage is being dealt. This brings the timing much closer to spells like Consume Spirit and Lightning Helix. As a side effect, multiple instances of lifelink are no longer cumulative.

_________________
Who Washes The Washmen's Infinite Secrets of Legendary Crossover Knight Wars?
"If you immediately know the candlelight is fire, the meal was cooked a long time ago."
Image


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Mon Jan 25, 2010 4:33 pm 
Offline
Indestructible Man
User avatar

Joined: Fri Jun 19, 2009 2:48 pm
Posts: 11536
Location: Monster Island (Really New York)
NOT MANA BURN!!!!!!!!

:roll:

_________________
"The world is a fine place and worth fighting for." I agree with the second part.
Image
"There's a cello in your house now."


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Mon Jan 25, 2010 5:49 pm 
Offline
Indestructible Man
User avatar

Joined: Wed Aug 12, 2009 7:53 pm
Posts: 10069
Godziller66 wrote:
NOT MANA BURN!!!!!!!!

:roll:


Don't want to sound like an ass...

...But isn't it more practical to simply not post anything if you got nothing worth saying ?

_________________
Image


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Mon Jan 25, 2010 5:52 pm 
Offline
Indestructible Man
User avatar

Joined: Fri Jun 19, 2009 2:48 pm
Posts: 11536
Location: Monster Island (Really New York)
feliciano182 wrote:
Godziller66 wrote:
NOT MANA BURN!!!!!!!!

:roll:


Don't want to sound like an ass...

...But isn't it more practical to simply not post anything if you got nothing worth saying ?

Not if it's funny, even for a fleeting second.

(see majority of Godziller's posts)

_________________
"The world is a fine place and worth fighting for." I agree with the second part.
Image
"There's a cello in your house now."


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Mon Jan 25, 2010 5:55 pm 
Offline
Indestructible Man
User avatar

Joined: Wed Aug 12, 2009 7:53 pm
Posts: 10069
Godziller66 wrote:
Not if it's funny, even for a fleeting second.

(see majority of Godziller's posts)


Godziller 66:

George Carlin funny ? no.

Dane Cook funny ? absolutely.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Mon Jan 25, 2010 5:57 pm 
Offline
Indestructible Man
User avatar

Joined: Fri Jun 19, 2009 2:48 pm
Posts: 11536
Location: Monster Island (Really New York)
feliciano182 wrote:
Dane Cook funny ? absolutely.

Now I'm depressed.

Anyway, Magic!

_________________
"The world is a fine place and worth fighting for." I agree with the second part.
Image
"There's a cello in your house now."


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Mon Jan 25, 2010 8:55 pm 
Offline
Thermodynamic Miracle
User avatar

Joined: Sat May 30, 2009 11:08 am
Posts: 251
Location: The Gemini sector, tooling around the space lanes of the frontier.
Mana burn is relevant to the game. My old Citadel of Pain deck (yes, I actually made a Citadel deck years ago and kept it) no longer works, since you can just tap your lands to get around the Citadel's damage with no worry about mana burning. That was the point of the deck, pain one way or the other. Now, all it manages to do when Citadel of Pain is on the table is keep my opponent tapped out. Nice if they are playing counterspells, kind of silly if not. Mana burn also kept these silly Type 1 players in check.

You wouldn't want to use Tolarian Academy with all your Moxes and artifacts on the table unless you were preparing for a fat Stroke of Genius. Mana Draining a big spell and then not being able to spend the mana the next turn would cause mana burn. I have won games against serious Type 1 players because they Mana Drained a big spell of mine, and the mana burn on their next turn got them within a life total that I was able to take down.

_________________
Who Washes The Washmen's Infinite Secrets of Legendary Crossover Knight Wars?
"If you immediately know the candlelight is fire, the meal was cooked a long time ago."
Image


Top
 Profile  
 
 Post subject: Re: Magic: The Gathering
PostPosted: Tue Jan 26, 2010 7:39 pm 
Offline
Indestructible Man
User avatar

Joined: Wed Aug 12, 2009 7:53 pm
Posts: 10069
Sun-chained-in-ink wrote:
Mana burn is relevant to the game.


Wouldn't this problem be solved simply be leaving the lands or the mana-producing artifacts untapped ? I know it's a strategical disadvantage, but it technically would be the same, right :| ?

By the way man, got any advises for a Goblin deck ? I am trying to build one, so far I've got:

4 Raging Goblins
2 Goblin Bushwackers
3 Goblin Shortcutters
1 Ib Halfheart, Goblin Tactician
4 Lightning Bolt
4 Burst Lightning
4 Torch Slinger

I Intend to get my hands on 4 Goblin Warchief and 4 Goblin Chieftain, those, in my opinion, are the backbone of any goblin deck.

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
[ Time : 0.122s | 14 Queries | GZIP : Off ]