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 Post subject: Metroid
PostPosted: Mon Mar 16, 2009 11:05 pm 
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My all-time favorite video game series. Thought we should have a thread about it.

About a month about Japan's Metroid site was updated with a small baner declaring that a new story revolving around Space Pirates is coming soon. No one knows if this is a new game or just some interactive feature on the website. A Nintendo insider at GAF confirmed development of Metroid Prime Hunters 2 and said that development of the legendary Metroid Dread was cancelled in favor of Hunters 2, which has pissed off many. Hunters was decent but I would much prefer a new major installment in the storyline as Dread was supposed to be. It's hard to believe the last chronological game in the story was released in 2002!

Next, I'm annoyed Nintendo of America has not announced an American (or any country besides Japan) release date for the "Wii-makes" of Metroid Prime and Metroid Prime 2. As my favorite game ever, Metroid Prime with Wii controls would be godsend on the level of a Watchmen movie (psssh, like they'll ever make one of those).

Finally, a deep, dark project I've been working on for many years now (literally) is the idea of the infamous Metroid movie. Metroid has a long story but lacks characters and a plot that could be turned into a movie. For several years I've toiled, wrote, and rewrote a potential script that's been changed more than the Watchmen screenplay. I hope that, like Watchmen, someone could someday turn a video game into a quality movie.

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 Post subject: Re: Metroid
PostPosted: Mon Mar 16, 2009 11:52 pm 
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First of all...

Secondly, I think that there are so few Metroid games for precisely the same reason that there are so few Mario, Link or Star Fox games. Nintendo is famously slow, meticulous and secretive about their in-studio games, so it's only natural to expect several years between games. Furthermore, Samus has a particular albatross that Mario and Link have actively avoided: Continuity. The Metroid series has a surprisingly rigid continuity which is made even less flexible by the fact that pretty much all of the titular Metroids were killed in the second game. Nintendo can only find so many contrived reasons for bringing the little fuckers back. Still, Nintendo pretty much blew those doors wide open with the end of Metroid Fusion, so I'd be very surprised indeed if Nintendo isn't planning behind closed doors to capitalize on that.

On the other hand, the Metroid series also suffers from a relative lack of momentum. The Nintendo 64 era saw Mario 64, Zelda: Ocarina of Time and Star Fox 64, among other great titles. These are the games that rejuvenated and revolutionized Nintendo's core franchises, and they're easily among the greatest games of all time. Alas, the PTB at Nintendo dithered while trying to bring Samus into the third dimension, leaving a gap in the series a generation wide. A lesser series would have been killed by such lack of forward motion.

As for the movie, I think that "No Country for Old Men" would be the ideal starting point. If you want drama and action with very little dialogue, that's how you do it. "Iron Man" is another good starting point, if only because it showed how Samus can be allowed to emote from under that helmet.

Obviously, the Metroids themselves are a must, and it just wouldn't be a Metroid property if Ridley wasn't involved somehow. As for the Mother Brain, I would give her a role very similar to that of Megatron in the recent Transformers movie. She'd be a cipher throughout the film; alluded to frequently, but clouded in appearance, motive, whereabouts and ability. Keep her behind the curtain until the climax... when the sight of a giant, sentient, biomechanical, missile-spewing mass of gray matter and pure, unfeeling evil ramps the spectacle and the action to 11.

Yeah, BDS, I've got some great ideas too. For another example, I would open the movie by telling the story of how Samus came to be adopted by the Chozo. Show the humans living and working out in the stars, show the Space Pirates coming in and attacking, show the benevolent Chozo coming in to aid a defenseless human, and that's it. That's all the exposition you need in one visual sequence with a speedy, kick-ass action scene to start the movie with a bang. You wouldn't even need dialogue, just showing how the different races interact would be enough. In fact, I think the movie would be more effective if you actually had to connect the dots yourself to realize that the girl we saw at the beginning grew up to be Samus.

Last but not least, there is one thing that any attempt at a Metroid movie absolutely has to get right at all costs: Atmosphere. You only need to play five minutes of any Metroid game to realize that the environments are characters in and of themselves, every bit as beautiful and deadly as Samus herself. Besides that, the game series has always been about the relationship between man and nature. You can see it in the way that the Federation and the Space Pirates always try to lasso the Metroids, and always with disastrous results. You can see it in the way the Space Pirates continued to harvest and use Phazon, even when it turned their home planet into a wasteland covered in acid rain. You can see it in the way the Federation tried to play God by eradicating the Metroids, only to naturally give way to another species, far more terrible than the last.

If Metroid has a consistent theme, it's that no matter how powerful we may become or how far we may travel, we are still subservient to Mother Nature, and she is one vindictive bitch.

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 Post subject: Re: Metroid
PostPosted: Tue Mar 17, 2009 4:23 am 
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i must admit the only metroid game i have ever played is prime 3: corruption, but that because the wii is my first ever nintendo console (my second ever is a n64, backwards right? but i found it second hand and i remember yearning for one when i was 11) anyway, i thought it was awesome, until i got stuck in an area where i literally cant work out how to get out of. and i haven't played it in almost a year :o

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 Post subject: Re: Metroid
PostPosted: Tue Mar 17, 2009 9:34 am 
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My first two games I got on my Gameboy Pocket were Wave Race and Metroid 2: Return of Samus.
Good times. :)

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 Post subject: Re: Metroid
PostPosted: Tue Mar 17, 2009 4:32 pm 
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I'm a big Metroid fan (especially Prime), but I'll admit, it's only of the only series I don't really don't pay close attention to the storyline for.

I own: Metroid, Super Metroid, Prime 1,2,3, and Fusion. I've played and beaten Zero Mission as well, but don't own it.

Prime 1 is definately the best Metroid, and I can't wait for the Wii-Motion one to hit the U.S.

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 Post subject: Re: Metroid
PostPosted: Tue Mar 17, 2009 8:42 pm 
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I see what you mean, Curiosity, but I've always had the Chozo play a bigger part in the story. You simply cannot make a two hour Metroid movie without expanding the plot somehow, and adding in Samus's backstory with the Chozo helps to give her character development and attach the audience to a group of characters who will eventually die and, in turn, make Samus into the hero she becomes. Have you ever read the manga? It's canon, and addresses Samus's backstory and history with the Chozo on Zebes. It's always been the groundwork for much of my ideas about the movie.

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 Post subject: Re: Metroid
PostPosted: Thu Mar 19, 2009 10:05 pm 
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One of my fondest childhood memories is playing Super Metroid on my SNES. In my opinion, it's the best game in the Metroid series and one of the best games ever made.

As for the movie, I think it'd be very difficult to bring the series to life on film. As far as I'm aware, the interior workings of the Space Pirates have never really been elaborated on in the games, and their members are basically just a bunch of giant monsters. This would look ridiculous on the big screen, and yet, there is no way to do Metroid justice without Ridley or Mother Brain. I think a more successful adaptation would tone down the amount of exposure to the actual Pirates and focus on Samus' explorations of Zebes and figuring out what the Metroids are, and what the Pirates might be planning to do with them. I agree with Curi's assessment of the "No Country for Old Men" approach, though a Metroid movie certainly should have some action.

This one would be tough to film, but I think it could be done.

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 Post subject: Re: Metroid
PostPosted: Thu Mar 19, 2009 10:09 pm 
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I don't see the pirates as being any more "monster" than, say, the orcs from LotR. They'd be difficult to bring to life without looking cheesy, but that's the special effects department's job, not the writer's. As for Ridley, he's pretty much Samus's archnemesis. There's plenty that can be done with him in regards to characterization.

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 Post subject: Re: Metroid
PostPosted: Thu Mar 19, 2009 10:12 pm 
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BlackDoomShadow wrote:
I don't see the pirates as being any more "monster" than, say, the orcs from LotR. They'd be difficult to bring to life without looking cheesy, but that's the special effects department's job, not the writer's. As for Ridley, he's pretty much Samus's archnemesis. There's plenty that can be done with him in regards to characterization.

I freely admit to not having played many of the newer Metroid games but . . . do any of the Pirates actually talk? If not, the question then becomes: do they have a character at all to be molded to film, or are they just evil?

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 Post subject: Re: Metroid
PostPosted: Thu Mar 19, 2009 10:18 pm 
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The manga establishes that Ridley and the pirates can talk, but that Ridley specifically is highly intelligent and talks as often as any other character would. The pirates do make "noises" in the newer games, obviously communicating in their own language, but don't actually speak English. Rumor has it Ridley was supposed to speak in Metroid Prime 3 but Retro Studios decided against it, feeling it would be odd for Ridley to suddenly start chatting up the characters after several games worth of "ROAR!!!"

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 Post subject: Re: Metroid
PostPosted: Thu Mar 19, 2009 11:37 pm 
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I love this series. As it stands, Prime 1 remains my favorite of the series following Super Metroid and Prime 3.

Not all that excited for the Wii-make but I'll probably end up buying Prime 1 at least.

Not too sure how a film could work but the No Country comparison is a good starting point.

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 Post subject: Re: Metroid
PostPosted: Thu Mar 19, 2009 11:43 pm 
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The action's not really the focal point. There's obviously action, and wide scaled Federation vs Pirate battles and, of course, Samus vs Ridley etc., but a lot of it it relationships between Samus and other characters. Most video game movies are "let's take a famous character and have them fight evil for 100 minutes." Not a good movie.

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 Post subject: Re: Metroid
PostPosted: Sat Mar 21, 2009 4:05 pm 
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Just finished my first draft rewrite. Clocks in at 102 pages, but that's shorter than it really should be because I don't go into great detail micromanaging every aspect of the massive battle scenes.

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 Post subject: Re: Metroid
PostPosted: Sun Mar 22, 2009 7:56 pm 
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great series, Samus is one of my favorite Nintendo characters. i think at the end when you discover Samus is a woman is a bigger twist than the end of Sleepaway Camp. also, Samus is a fun character to play as in the Super Smash Bros series.

and if anyone plays jedi academy for the PC, i suggest you get this http://jediknight3.filefront.com/file/Samus_Aran;28016

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 Post subject: Re: Metroid
PostPosted: Sun Mar 22, 2009 9:43 pm 
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Yeah WJK, I got that mod for Jedi Academy, love that entire series. But back to the topic at hand: all this Metroid screenwriting over the last week has made me want to play Metroid Prime 3 again.

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 Post subject: Re: Metroid
PostPosted: Fri Mar 27, 2009 1:35 pm 
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BlackDoomShadow wrote:
Just finished my first draft rewrite. Clocks in at 102 pages, but that's shorter than it really should be because I don't go into great detail micromanaging every aspect of the massive battle scenes.


What other characters did you use besides the essentials?


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 Post subject: Re: Metroid
PostPosted: Sat Sep 05, 2009 5:58 pm 
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I thought I should bump this in the wake of the announcement of Other M and the release of Metroid Prime Trilogy.

Other M seems to be the hypothetical game half this topic was discussing; with characters, dialogue, and story.

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 Post subject: Re: Metroid
PostPosted: Tue Mar 02, 2010 2:57 pm 
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bump. New trailer emerges for Metroid: Other M (raises interesting questions bout the story)

http://www.computerandvideogames.com/video.php?id=3577

Sorry I haven't been posting in a while as well.

Oh and I have only ever played Metroid Prime 3, which I never finished and haven't gone back to since I lost all of my saves :(

Will I be able to understand Other M if Prime 3 is the only game I have played because it seems quite story-orientated...
I want super Metroid off the VC

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 Post subject: Re: Metroid
PostPosted: Wed Mar 03, 2010 10:38 am 
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Did you guys know that Samus was a girl!?!?!?!?!?!

Okay, I'll get out now.

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 Post subject: Re: Metroid
PostPosted: Thu Mar 04, 2010 3:08 pm 
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Godziller66 wrote:
Did you guys know that Samus was a girl!?!?!?!?!?!

Okay, I'll get out now.

WHAT????? WHAT??? LIES!!!!!! ALL LIES!!! ALL OF IT LIES!!!!!

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